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and use the console to set the refresh rate to 200. Instructions for I can get Yamagi to work correctly if I switch my desktop to 5120x2880 BEFORE launching it, which shouldn't be necessary. If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: Thanks for the tips.

The main goal of this mod - make new textures as much as possible close to original but with new shaders and 2K resolution. Generally YQ2 itself hasn't much to do with the resolution selection, fullscreen switch, etc. You are receiving this because you commented. share. I have the version which came along with, My post did begin with 'If you get Quake 2 on Steam...' :). This thread is archived. Posted by 3 years ago. Hinweis: Diese Funktion ist NUR für die Meldung von Spam, Werbung und problematischen (anstößigen, beleidigenden oder unhöflichen) Beiträgen gedacht. Please note that we may not switch to the exact refresh rate, but to a close mode. The base Can I put an additional line in the r1gl autoexec.cfg file which will default it to an OpenGL renderer or is there something else I need to do? Added custom width and height fields to video menu.

A rewritten savegame system. @77Mynameislol77: Thank you for the feedback. It works fine if i switch the resolution to 640x480@200hz beforehand, but i feel like that shouldn't be necessary. Yamagi Quake II is an alternative client for id Softwares Quake II. We I am not a dev. I don't know on our side or with SDL2.

We’ll occasionally send you account related emails. server is able to run for weeks without a single restart.

Already on GitHub? The changes are in our latest release 7.30. Sort by. I can get Yamagi to work correctly if I switch my desktop to 5120x2880 BEFORE launching it, which shouldn't be necessary. favor and ask if we’re interested before spending time onto it.

Unlike most other Quake II source ports Yamagi Quake II is fully 64bit clean. Pause a second to remember autoexec.bat with some nostalgia if you are old enough. When "switch resolution" is selected, we're just telling SDL that it should switch to the requested resolution when entering fullscreen and not stick to the current resolution.

Archived. C:\Program Files (x86)\Steam\steamapps\common\quake2\). Mac Yamagi doesn't switch to that resolution and instead fills the screen with an incorrectly stretched bottom-left quarter. Maybe it is compatible only with the STEAM version?

Support for surround sound, from stereo up to 7.1 channels and even The most notables ones Archive with all code and binaries ever released: Yamagi Quake II

3. -- 91% Upvoted. Our 59.95 hertz refresh rate and vertical synchronisation (vsync) enabled You're requesting (at least from YQ2s perspective) 512x386. Successfully merging a pull request may close this issue. A new set of binaries can be found at https://deponie.yamagi.org/quake2/misc/quake2-20190702-890d708.zip Set the CVar vid_rate to the desired refresh rate and execute a vid_restart. I'll see if I can come up with a patch in the next few days. Close. Added the file and the autoexec where you said and its working now. Both 3D accelerated renderers support anisotropicfiltering and multisampling anti aliasing. II works on them, but there may be bugs. I’ve seen this with other borderless window games (e.g. For more information, see our Privacy Statement.

Great, I look forward to testing it when it's merged into the main branch. I was using keep resolution, but instead should use change resolution.

report a bug or send some nice patches please open an issue or a pull On Sun, 16 Sep 2018 10:28:12 -0700 vernzimm ***@***. least the code is fully 64 bit clean and highly portable. Nevertheless: that when i set my resolution to that ingame. All rights reserved. Added the file and the autoexec where you said and its working now. Archive, Precompiled Windows testbuilds: Yamagi Quake II for Windows Open the baseq2 folder, which will probably be in; C:\Program Files (x86)\SteamLibrary\SteamApps\common\Quake 2\baseq2 Or a similar path. It provides full surround sound support and even HRTF for headphones. @Q3BFG10K thanks for reporting, this is an SDL bug, I reported it at https://bugzilla.libsdl.org/show_bug.cgi?id=4700, (However I wonder, why you are running your desktop at a lower resolution than the game?). If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: Thanks for the tips. Okay, I've added some code to YQ2 that prints the available display modes and what mode was choosen. All rights reserved. There's nothing we can do about it. © Valve Corporation. Changes If you view the video menu while using the R1GL OpenGL driver then it's going to default to showing the software driver instead since the menu has no knowledge of the third party driver. Thus we aim mostly for (by Simon McVittie). @Q3BFG10K: I might have found a work around to your part of this issue. If you get Quake 2 on Steam, when you go to the video settings you will likely find that widescreen resolutions are not listed. I cannot thank you enough. SDL chooses the wrong one. Alla rättigheter förbehållna. report. Looks like we're missing a call to SDL_SetWindowDisplayMode() somewhere. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. For example, on a flat panel display with a

Can you test it with this binaries: https://deponie.yamagi.org/quake2/misc/quake2-20190625-459746c.zip After that, send us the C:\Users$USERNAME\Documents\YamagiQ2\stdout.txt It contains the full console output. I'm finding this reverts to using the software to render rather using the default OpenGL. Trying r_mode 0 (which is listed as 5120x2880@144 in the file) from the console gives me 320x240. Gamma ramping now switches off and the desktop resolution is restored when alt-tabbing out of the game. I can get Yamagi to work correctly if I switch my desktop to 5120x2880 BEFORE launching it, which shouldn't be necessary. Any chance you can compile Win executable for us so we can let you know if it is working? Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=248035586. Getting Quake 2 to run at 1920x1080. I have many OpenGL source-ports that also use SDL (e.g. If you view the video menu while using the R1GL OpenGL driver then it's going to default to showing the software driver instead since the menu has no knowledge of the third party driver. Maintainability, integration with the existing code If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: 1) Download and extract the latest version of R1GL [www.r1ch.net] to your Steam Quake 2 folder (e.g.

Can you give the build under https://deponie.yamagi.org/quake2/misc/quake2-20190705-6db1203.zip a try? Changes are: On 2020-02-24 The Reckoning version 2.08 was released. Thank you. Ok, thanks for the help. You can find our organization You signed in with another tab or window. Full support for widescreen displays and arbitrary resolutions.

Highly precise timings. Changes It works fine in other OpenGL sourceports that use SDL like GZDoom, Marathon Aleph One, Quakespasm, and Hammer of Thyrion. Win7-64, OpenGL 3.2. Keyboard keys unknown to Yamagi Quake II can now be bound. Win7-64, OpenGL 3.2. Win7-64, OpenGL 3.2. There’s no black area. https://deponie.yamagi.org/quake2/misc/quake2-20190625-459746c.zip, https://bugzilla.libsdl.org/show_bug.cgi?id=4700. I'll see what I can find. request in the appropriate subproject. hide.

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The setup is done mostly through OpenAL, have a look at the documentation of your OpenAL library. I'm closing here but feel free to reopen for the next round. compiling the source into binaries are included: Precompiled Windows binaries: Yamagi Quake II for Ok, thanks for the help. at: github.com/yquake2. may not be able to fix these bugs due to the lack of required hardware to your account. Getting Quake 2 to run at 1920x1080. For me the fullscreen resolution fix is now working on Windows 10 (tested with my Radeon R7 360), on Linux (tested with Kaby Lake GT2) and on FreeBSD (tested with a Geforce 750TI). Fan-patch Quake 2 (3.24) works fine and correctly sets 5120x2880x144Hz. The necessary variables are: gl_customheight "900" gl_customwidth "1600" gl_mode "-1" I'm using "Ultimate quake 2 patch" which has kmquake2 made myself an Autoexec.cfg (renamed a standard .txt file & … @DanielGibson, @Yamagi, thanks for your help. Add a new cvar vid_rate and make sure that we're at the requested mode.

Is there no way to force the resolution you choose? An online version can be found here: At a first look that's some interaction problem between SDL and Nvidias driver, but I'll need to dig into that. Last but not Fix qport colliding between several Yamagi Quake II clients. I'll likely work around that by introducing a new CVar that forces a refresh rate. Thank you! Yamagi doesn't switch to that resolution and instead fills the screen with an incorrectly stretched bottom-left quarter. HRTF. I'm not massively computer savvy but I can follow instructions well. For example setting vid_rate 65 on an 60hz display will switch to 60hz because 65hz is unsupported. Changes That's likely another problem with SDLs fullscreen switch and not Quake II. The original OpenGL 1.4 and even the Software renderers are Cheers.

Added 5K (5120x2880) and 3440x1440 video modes. I have a 2560x1440 display and use nVidia 4xDSR (5120x2880). Yamagi Quake II Client and Dedicated Server.

How come it does work for you, Alex53? Both 3D accelerated renderers support anisotropic If you simply want to use a custom resolution with the stock Quake 2 client then follow these steps: Thanks for the tips.

DSR resolutions are fully supported by the driver, and fully integrate into Windows. are: Source code archives for the official releases.

Yamagi seems to be running some kind of borderless windowed mode.

@Q3BFG10K: I'm really curious why you're running the game at a higher resolution than your desktop. of q2ded considerably. While it runs fine for the most part, I have no cutscenes and it does occasionally cause BSOD. CFLAGS and LDFLAGS can now be overridden by the environment and by ;). That works as expected, thanks . I've read a few places that say you can alter this in the config.ini file, but I can't find anywhere within the file that gives me the option to. Full support for widescreen displays and arbitrary resolutions. Setting 5120x2880 in-game menu still gives me 2560x1440 with only one quarter of the screen showing unless I switch the desktop to 5120x2880 before launch. I can second this behavior on Win10 and nVidia running v7.30. You can select them in the control panel slider just like any other resolution.



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